Sunhall / Guild Profile

Attention: This guild profile has not been updated in a long time and so may be inaccurate, or the guild may no longer exist.
Guild Name Sunhall
Guild Tag [GG]
Last Updated 27th July, 2020
Server Anvil Rock
Style & Focus Casual/Laidback PvE
Language(s) English
Location United States
Website https://www.thesunhall.com/
Discord https://discord.gg/cnaZs2A
Twitter N/A
Voice Comms Discord
Members 51-150
Guild Leader(s) Sunchild#1630
Recruitment Status Open
Min. Age 18
Min. Time Investment 2 days/week, 4 hours/week
Timezone(s) GMT -7
Skill Level(s) Any
Activities SocialisingRoleplayingDynamic Events

Guild Wars 2 Info

Individual responsible for the guild: Myself
(Inworld handle: MagicPaperPlanes.3140 || Discord handle: Sunchild#1630) -- I am most likely to respond in world or Discord although you may very well message me here with any questions; please permit me a bit of time if I do not respond right away.

Recruitment: Absolutely open (we are currently looking for NA members)

Requirements to Join (Guidelines): Contacting me in Discord to receive a Discord invite, we request our players to read and sign our rules in the designated #rules and #signatures channels. Both your full Discord and GWII handle are required.
--Thereafter, I will send an invite in world. This is my only requirement.

Players have one week to sign the rules, if they do not, they will be booted (there is a grace period for those that are having a difficult week, have lost internet, etc), there is a 30 day boot period where players will be booted after 30 days of inactivity, and a leave of absence system for those that wish to stay with us, in case of extended time away.

Guild Information:
::50+ members
::Windswept Haven (Level 30+)
::10 active people a day (on average) around NA times
::Weekly schedule
::Weekly officer meetings and biweekly guild meetings
::Moderated, friendly, inclusive community

Sunhall is a guild that focuses on creative free form role play with a light dice system with a guild arc in progress and a new set of companies!

We have companies:
Daybreak's Reach, Azarra's Compass, and Sun Riders

Competitions:
RP tourneys, fashion wars, art exchanges, etc

We welcome both new role players as much as experienced ones and are working on a sleek, diceless, free from GM system for events (dice used rarely) and encourage players to write what they love (with the proper checks and balances, of course).

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Sunhall will be good for you if: You are a new role player looking to learn, you are an experienced player looking to set up shop or community (and be willing to help us grow through story building, recruitment, and whatever else), if you are active and like chatting with guild mates, and if you are looking for a place to really brush up on your creative writing and story building.

Although Sunhall takes most folks of any races, even if not Tyria related, we do employ a hard and fast rule of no Super Saiyans, gods, commanders, inter-dimensional dragons, or anything by the book in Guild Wars II lore (like filling roles of NPCs or using GWII lore as your own). This is a place for custom role play and characters. And we reason with natural consequences and weaknesses equal to strengths. We like checks and balances.

We accept powerful characters and stress that power does not define the character, nor does it make them. We do moderate powerful characters and will re-educate them if they upset rules that involve power-gaming, meta-gaming, god-modding, or consent abuse.

Sunhall aims to be a healthy place to play and chat and a reputable hub for all players while permitting them to enjoy the stories they wish to tell.

Notes for new players:
A part of what makes this community positive and upbeat is mental health positivity and my open door policy. Incidents between players must be reported to myself or my Wardens in world or on Discord when they arise and will be handled in a professional, mediated manner--impartial to one side or another (if a Warden is handling something that seems partial, simply come to me about it). We like to hear about them no matter how small because often times, small incidents can lead to a much bigger problem, and our goal at the end of the day is to make Sunhall, and Guild Wars II, a healthy and fun place to play.